My work covers VR research, design workshops, interactive experiences , and more.
Lectured on VR Prototyping at TU Delft: From Brainwriting to Bodystorming
Oct 2024 - In 3.5 hours, we guided participants through brainwriting (diverge), storyboarding (reverge), and bodystorming (converge) to design VR experiences.
Ignite the Immersive Media Sector by Enabling New Narrative Visions (TRANSMIXR)
We aim to create a human-centered tool suite that enables remote content creation and consumption through social virtual reality, utilizing XR and AI technologies.
Voice-driven interaction in XR spaces (VOX Reality)
We envision future XR use cases in/for theatre, virtual conferences, and digital agents by combining NLP and CV.
Social VR Lobby for Remote Opera Watching Experience
We envisioned and designed a VR lobby for remote opera social experiences.
Avatar Biosignal Visualizations for Social VR Entertainment
We designed four avatar biosignal visualizations for heart rate and breathing rate and investigated the user perception through a controlled study under a jazz bar setting.
How was yoAR movie?
“How was yoAR movie?” is an AR experience to reflect on the movie with enjoyment and immersion after watching movies at the cinema.